• Fiere Margriet

    Posted November 6, 2012 By in Gallery With | 1 Comment

    Amazing projector project by Mark Florquin uses ReconstructMe for 3D scanning:

    We projected the story of ‘Fiere Margriet’ on a small but charming street (Eikstraat), during Leuven in Scène 2012. ‘Fiere Margriet’ (Proud Margriet) is an old legend from Leuven. In short it tells the story of a young lady who gets mugged and killed by a gang of thieves. They dump her into the main river in Leuven, De Dijle. Her body doesn’t sink however, but floats miraculously upstream, surrounded by a magical light.

    In their making-of video gives an idea on how ReconstructMe was used to digitalize the womans body in different poses.

  • Reconstruction of a Chair

    Posted August 23, 2012 By in Gallery With | 3 Comments

    Here’s a nice reconstruction of retro chair model done by Rasmus.

    And here is the original picture:

  • Online 3D Viewer

    Posted August 14, 2012 By in Gallery, Media With | 4 Comments

    A while ago, I’ve posted a scan of myself on SketchFab. The nice thing about it is that it is possible to integrate a 3D viewer in your browser:

    This should work with any modern browser.

  • Body and Head Scans

    Posted July 16, 2012 By in Gallery With | 2 Comments

    Mark Florquin has uploaded another beautiful set of 3D scans animated through a turntable move. Here’s the video

  • Head Sculpt Reconstruction and Postprocessing

    Posted July 9, 2012 By in Gallery With | 3 Comments

    Here’s a nice time-lapse video showing postprocessing a raw ReconstructMe scan of a head sculpt.

    And this is the final result

  • Horse Head Reconstruction

    Posted By in Gallery With | 4 Comments

    We’ve discovered a nice video showing a horse head scanned with ReconstructMe.

  • Surface Reconstruction

    Posted June 19, 2012 By in Gallery, News With | 10 Comments

    While making some serious progress on texturing scanned surfaces, we ran into need of a more decent surface reconstruction and decimation technique. Until now, exported meshes contained hundreds of thousands of triangles, adding unnecessary overhead in regions that could be expressed with just a couple of triangles (e.g planar regions). Additionally, we felt the need of closing small surface holes in order to allow smooth texturing across the surface.

    Therefore we re-designed our surface reconstruction pipeline to support more sophisticated reconstruction techniques and a configurable surface decimation pipeline.

    Below is an image that shows the original mesh as generated by the current version of ReMe (v. 0.6.0-405). It contains roughly 250.000 faces and one can clearly spot the holes that remained due to the lack of visibility of these areas while scanning.

    In contrast, the next image shows a successful reconstruction of the original surface reduced to 50.000 faces with boundary holes closed.

    Comparing both meshes using the Hausdorff distance gives an average distance of 0.8 mm. The image below colorizes the distances (blue low, red high).


    Surface reconstruction isn’t limited to individual meshes, but can also be used to fusion multiple volumes into one single consistent mesh. The image below shows two individual stitched meshes using ReMe’s --multiscan feature.

    Here is the fusioned mesh as generated by the development version of ReMe

    Stay tuned!

  • On Making Things Matter

    Posted June 18, 2012 By in Gallery, News With | No Comments On Making Things Matter

    Taken straight from Thingiverse

    Mike Moceri and Tom Burtonwood collaborated on a project that premiered May 26th at The Southside Hub of Production for the exhibition “On Making Things Matter”. We 3d scanned (with the Kinect, Reconstructme + Netfabb) visitors at the opening reception and then 3d Printed them with a MakerBot Thing-O-Matic. All the “portraits” we scanned are uploaded to Thingiverse to share with teh internets. We have also scanned portions of the exhibition and the interior of the building and we will be installing 3d prints of these vignettes over the course of the exhibition.

    Here’s a video (you can see ReMe in action at the beginning of the video)

    Mike attended the Zhou B. Art Center in Chicago participating in an event called Facemask. More on this including a video stream can be found here.

  • Textured Scan of Thomas

    Posted June 8, 2012 By in Gallery With | 2 Comments Textured Scan of Thomas

    Mark has recently uploaded a manually textured 3d scan of Thomas. Here’s the turntable animation.

    More information. including an embedded 3d modell, can be found on Mark’s blog post.

  • Multi-volume Results of Sacred Altars

    Posted May 31, 2012 By in Gallery, News With | 6 Comments Multi-volume Results of Sacred Altars

    MagWeb dropped us a note about his latest reconstructions of altars using the new multi-volume stitching method. He calls Reme the “by far the fastest [scanning] system for big stuff!”. Here are three reconstructions made by multiple 300cm volumes. Enjoy!

    Here are two wire-frame zoom images

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