Thanks to all that contributed in our feature survey on Google+. We adapted our internal road-map due to it’s results and will head for texture support and an easy to use graphical user interface next.
Even though it’s still early days, we’d like to share what can be accomplished using our texturing engine. We are aiming at a semi-automatic solution where users are attaching textures through a post-processing step. This allows us to use arbitrary cameras for texturing the mesh. Our engine supports multiple textures and combines them smoothly.
The first image below shows the plain surface reconstructed in high resolution mode. Next to it an image taken with an Casio Exilim ZR 100 to be used as texture. On the right the final textured mesh is shown.
The best part about it, it took less than 3 minutes from scanning to texturing for the above scenario. We will probably release this feature alongside with the first version of the UI around late summer.
Mark recently uploaded a scan of Doll made using ReconstructMe and ZBrush for texturing. The result looks amazing
Here’s his info text
3D scanning is usefull for reproduction & preservation. The model was scanned with the Asus Xtion Pro Live 3D Camera en processed live on a laptop with ReMe Software. Pictures were taken with a Nikon D700 for texturing in Zbrush. Using the Spotlight feature in Zbrush the textures were applied on a subdivided mesh and retopologized.
Images by Mark Florquin. More information alongside with screenshots are available in his blog entry.
Mark posted a full body scan of Isabelle yesterday. Here’s the turntable animation video
I asked him for a statement on the required post-processing. Here is his full answer quoted.
[...] I’m impressed with the perfomance of ReconstructMe! Can’t stop scanning.
[...] After a few scans I found myself moving away from stiff “standard poses”, to more inspired ones, like a photographer would do. Its so much fun, scanning in 3D!
[...] Some post-proces info: I’ve applied smoothing here and there in Zbrush in addidition to Standardbrush adding – substracting to enhance the wrinkels in the clothing. Then scan was made with the “human” config settings, The face comes from a different scan.
The long night of research (in German “Lange Nacht der Forschung”) on Friday last week was a great success for PROFACTOR and ReconstructMe. We had around 300 people visiting and exploring our robotics, nano-tech and chemistry labs.
At the ReconstructMe booth we had a lot of fun reconstructing our visitors and enjoyed the in-depth discussions with potential users and developers. What really surprised us was how quickly people learnt to use this new technology to scan their family members.
We used the swivel armchair setup to speed up the reconstruction process and provided each visitor a personalized 3DPDF containing an embedding of their reconstruction. Here are two such samples: one, two (Acrobot Reader required to view the embedding)
A few days ago we tested our new feature volume stitching which enables the rough alignment of multiple volumes. We did a quick scan of a car using 1.5m sized volumes. What you can see below is the raw output of ReconstructMe without any filtering or post processing, except slightly repositioning of one of the volumes. We made up a promo video demonstrating the process and the results:
As you can see, ReconstructMe is running on a laptop and we are using the Asus Xtion Pro Live for better mobility and flexibility in scanning. We have a quite big release in the queue featuring among other things