Category Archives: Media

Relases of ReconstructMe 1.2 and ReconstructMe SDK 1.5

We’ve released new versions of ReconstructMe (ReconstructMeQt in previous versions) and ReconstructMe SDK. Were happy to introduce OpenNi 2 with this release. We decided to remove the sensor driver installer option from the installer of ReconstructMe and ReconstructMe SDK, since there is only either the Asus sensor driver necessary, or the Microsoft SDK v1.6.
The new SDK provides a faster and more memory efficient polygonization routine. ReconstructMe generally got faster and easier to handle. Feel free to check out the new version and test it.

Online 3D Viewer

A while ago, I’ve posted a scan of myself on SketchFab. The nice thing about it is that it is possible to integrate a 3D viewer in your browser:

This should work with any modern browser.

3D Doll

Mark recently uploaded a scan of Doll made using ReconstructMe and ZBrush for texturing. The result looks amazing

Here’s his info text

3D scanning is usefull for reproduction & preservation. The model was scanned with the Asus Xtion Pro Live 3D Camera en processed live on a laptop with ReMe Software. Pictures were taken with a Nikon D700 for texturing in Zbrush. Using the Spotlight feature in Zbrush the textures were applied on a subdivided mesh and retopologized.

Images by Mark Florquin. More information alongside with screenshots are available in his blog entry.

Isabelle Body Scan

Mark posted a full body scan of Isabelle yesterday. Here’s the turntable animation video

I asked him for a statement on the required post-processing. Here is his full answer quoted.

[…] I’m impressed with the perfomance of ReconstructMe! Can’t stop scanning.

[…] After a few scans I found myself moving away from stiff “standard poses”, to more inspired ones, like a photographer would do. Its so much fun, scanning in 3D!

[…] Some post-proces info: I’ve applied smoothing here and there in Zbrush in addidition to Standardbrush adding – substracting to enhance the wrinkels in the clothing. Then scan was made with the “human” config settings, The face comes from a different scan.

More on his blog.

Here are two more turntable animations of Isabelle

and Mark

Long Night of Research

The long night of research (in German “Lange Nacht der Forschung”) on Friday last week was a great success for PROFACTOR and ReconstructMe. We had around 300 people visiting and exploring our robotics, nano-tech and chemistry labs.

At the ReconstructMe booth we had a lot of fun reconstructing our visitors and enjoyed the in-depth discussions with potential users and developers. What really surprised us was how quickly people learnt to use this new technology to scan their family members.

We used the swivel armchair setup to speed up the reconstruction process and provided each visitor a personalized 3DPDF containing an embedding of their reconstruction. Here are two such samples: one, two (Acrobot Reader required to view the embedding)

Here’s a video made at the event

Pictures by CityFoto.

ReconstructMe – Reconstruct Your World

We’ve done another quick video today, showing some of the advances of ReconstructMe in the past month.

This videos shows how easily it is to model your environment in 3D with ReconstructMe. First we let a friend spin on a swivel armchair while moving the sensor around to change viewpoints. Then we model our office within seconds using ReconstructMe.

The left side shows how the reconstruction grows from a fixed perspective as the camera is moved. The right view shows the reconstruction from the current camera perspective. When entering the pause mode ReconstructMe instantly switches to an interactive 3D preview of the result.

Gallery Update – ReconstructMe + ZBrush

Skaale sent us the following reconstruction of Tine. Glasses where used to increase the resolution, which probably required manual stitching of the individual views.

Here’s a turntable animation of the final result

Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

ReconstructMe with Glasses

Inspired by ideas of MagWeb, Tony Buser has done an awesome glasses mod with the Kinect and ReconstructMe. He got +2.5 reading glasses and fixed them in front of the kinect. It is a bit difficult to get a complete scan with these as the image is distored, but the result looks really excellent:


The mod looks really cool, I am amazed that this actually works… It definitely shows that adding a lens to the Kinect might be a good solution to be able to scan small parts. The difficult part will be to provide a calibration method that can successfully undistort the data.

Here are the settings Tony Buser has used for this scan:

camera_size_x: 640
camera_size_y: 480
camera_fx: 514.16
camera_fy: 514.16
camera_px: 320
camera_py: 240
camera_near: 100
camera_far: 2000
volume_size: 512
volume_min {
x: -250
y: -250
z: 400
}
volume_max {
x: 250
y: 250
z: 900
}
integrate_truncation: 10
integrate_max_weight: 64
icp_max_iter: 20
icp_max_dist2: 200
icp_min_cos_angle: 0.9
smooth_normals: false
disable_optimizations: false
extract_step_fact: 0.5

Gallery Update – Mirrors

MagWeb uses mirrors to cut down reconstruction time to a third when compared to a standard walk-around turn. Here are a couple of images.

And a turntable video of the result.

In case you like to know more about how to do that, join our discussion.

Scan of a Fiat 500 Cabrio

MagWeb, has done another incredible stunning scan an open-top Fiat 500C. Here’s a video of a turntable animation of his results

MagWeb will post images later on in the newsgroup and we intend to provide the resulting CAD model, once we have resolved legal questions.

Character Creation with a ReconstructMe Scan

We have created a full body scan one of our coworkers while using a bigger volume, and he used this as the basis for a character animation.

  1. The most difficult part of the scanning process was to stand still and not move the arms. We solved this problem by letting the model hold a broomstick in each hand :) This data was later removed from the CAD scan.
  2. To animate the skin of the character a biped system from 3Ds Max was used.
  3. Finally, With Motion Mixer from 3Ds Max, several BIP files were loaded to affect biped motion.

The result looks quite stunning! Here is a video with the result:

Here are some more screenshots:

Zoom Lense Results

MagWeb modded his Kinect with 2.5+ glasses (zoom-lens) to increase the resolution in near range. He applied a custom depth calibration and was able to reconstruct nearly 360°. Here are some early results.

More information can be found in the corresponding newsgroup thread.

Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.