Category Archives: News

Asus Xtion PRO Live

Yesterday we’ve received a new Asus Xtion PRO Live device and at a first glance it looks really tiny compared to the Microsoft Xbox Kinect. It misses the engine for base tilt and does not need an external power supply. Lenses and hardware setup seems to be equal to Kinect setup, which allows us to use the same default calibration.

That said, we only needed to install the PrimeSense hardware binaries to get the ASUS device working in ReconstructMe.

ReconstructMe Big Picture

ReconstructMe enables you to create a three dimensional virtual model of real world objects or scenes. Therefore, you only have to walk around with a 3D video capture device – like Microsofts new sensor Kinect  – and film the object(s) you are interested in. Filming the objects from as much different views as possible will give you a detailed model of the real world object or scene. In case you filmed the scene from 360 degrees, you will also get the virtual scene in 360 degrees. Once the virtual environment model is created, a surface model can be generated.
ReconstructMe consists of three core components. These components are Continue reading

Kinect for Windows – Near Mode

With the new Kinect for Windows to be shipped in February, Microsoft introduces the so called near-mode. There is a good write-up about it at the Microsoft blog. It seems as the hardware setup remains quite the same (lenses, base-offset), but the firmware changes. The near-mode can be activated through a software switch in the Kinect SDK.

I guess this all means that the OpenNI driver, which ReconstructMe is currently based on, won’t be able to switch the near-mode on and off in the near future. However, others have reported that under certain lighting conditions the Kinect is already capable of seeing objects as close as 400mm. A short in-house test revealed that valid z-depth values start as close as 405mm using XBox Kinect and OpenNI drivers.

I think that switching from OpenNI to KinectSDK won’t be a great benefit, as it would rule out other OpenNI compatible devices such as the ASUS Xtion PRO LIVE and would additionally bind ReconstructMe to the windows platform. Rather, we are considering to provide dual driver support.

Update 2012/03/22 As of today we use a dual driver model to support OpenNI and Kinect for Windows.

Person Reconstruction and Stable Camera Tracking

Hi out there,

we recorded a new video showing the really fast reconstruction of different people in just a few seconds. You also will see the stable camera tracking even although a person walks through the recorded scene. Check out the video!

You can also download the generated model of the last person in the video.

Download as STL model:

{filelink=6}

Original resolution: 75,304 vertices, 2.8MB

Creative Commons LicenseReconstructed-Person by Christoph Kopf is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Beta Program Update

Hi folks,

we think it is a good idea to split the BETA program into multiple phases. Essentially, we will start with a naked ReconstructMe and add functionality incrementally as we move along. We think that doing it this way will allow us to break down bigger issues into manageable chunks, for which we can hopefully provide fast fixes.

If all goes well, we will end up, as promised, with a ‘full-blown’ ReconstructMe on 28th February. We will start to send out E-Mails to all participants on the 2nd of February. In case you haven’t received one by the 3rd of February, leave a reply below.

Any opinions or remarks?

In case you want to spread the word about ReconstructMe, please go ahead. We currently need as much as public attention as possible. We’ve already submitted links to a couple of platforms including Digg, Reddit, DZone, and Hacker News. Please upvote if you enjoy what we do.

Cheers,
Christoph

We Scanned a Chair in two Minutes

We took some time (about two minutes or so) to create a CAD model of a car’s chair. Below you can download the original mesh in high resolution, and a reduced one. The colorization show the normals.

Downloads as STL models:

{filelink=4}
Original resolution: 533,317 vertices and 1,047,917 faces, 20.8MB

{filelink=3}
Low resolution: 27,683 vertices and 52,394 faces, 1.15MB

Creative Commons Licensechair by Martin Ankerl is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.