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ReconstructMe SDK
1.2.742-76069
Real-time 3D reconstruction engine
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This examples shows how correct error handling is done for the one minute example.
Each method in ReconstructMe SDK returns an error code based on reme_error_t. This can be used to determine the outcome of the last invocation. In addition, methods such as reme_context_get_last_error, reme_context_get_first_error, reme_context_get_error_count, reme_context_pop_last_error and reme_context_pop_first_error provide addition error information.
Besides polling for error messages, you can register a callback function for logging messages.
Boost is only used to generate examples and is not necessary for working with this SDK.