We took some time (about two minutes or so) to create a CAD model of a car’s chair. Below you can download the original mesh in high resolution, and a reduced one. The colorization show the normals.
Downloads as STL models:
{filelink=4}
Original resolution: 533,317 vertices and 1,047,917 faces, 20.8MB
{filelink=3}
Low resolution: 27,683 vertices and 52,394 faces, 1.15MB
chair by Martin Ankerl is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Thanks for putting this online, Martin! I think we should request more space :)
the problem is, scanning and creating a mesh is now the easy part, uploading and writing the blog post takes the most time ;)
we should definitely automate that..
Hi, at this model i had to flip the normals to see the correct model.
yes, we need to fix this; its already in our bugtracking system.
Downloaded the High rez one. Amazing stuff I must say. I also had to invert the mesh in meshlab. Minor things, still very amazed, can’t wait for the beta.
We fixed normal orientations. We are rather unhappy with our STL exporter though, since it disregards normalized face normals und does save in STL ASCII instead of binary. Hopefully, we’ll fix that in the near future.
I had some fun with this chair, the scan is pretty good for only 2 minutes!!
https://teamplatform.com/pages/7133?t=lbfelg
Thanks for sharing!
By the way, you can view the models in full 3d (zoom, pan rotate).
these models are part of a specific project (from my account, it is free).
the models are rendered automatically, and you can manage a variety of models (for example, I now have about 2-dozen kinect scans) and some scans from some other samples.
Which project? the data generated with the non-commercial ReconstructMe are licensed under creative commons automatically (check our license terms).
Best,
Christoph