The final phase of BETA has just started! In case you haven’t received E-Mails, leave a reply here.
We are looking forward to your feedback and the public BETA to be released in March. We wish all participants a happy reconstruction!
Best,
Christoph
Fast progress you making. Nice! Keep it on and release it soon please :)
WOW, i am so happy about that!
We are doing our best! Fast responses included :)
Are you guys using the RGB data as well to texture map the models?
No, that’s a feature that is on our todo list. We had it integrated once, but light has some unique properties which needs further research. Sorry, Christoph
No worries…was just wondering! Keep up the great work!
We plan to scan in objects, to make art.
“Beta”
Hi, the public BETA will be released in March. Best,
Christoph
What platform(s) will this software run on?
Windows plattforms, either 32 or 64bit. NVIDIA, AMD, INTEL accelerators supported.
Do you have any specific plans to support the Mac at some point, or can it run under Parallels, or should we plan on using a Windows PC for this?
I’m not a Mac guy, but I think that a couple of testers have successfully used ReconstructMe on Mac. I do not know this was done actually, but I think it was an INTEL based Mac and dual-boot for windows. I don’t know about Parallels. You could try that on first of March, when the public beta is released.
Have you heard anything about any of the beta testers trying the application using WINE? Assuming there are no odd dependencies, it seems like that might work.
Can’t wait till the 1st, I’m excited to see if I can figure out how to run it on osx, as this seems like a really cool application.
No I haven’t heart of any testers doing so :) You could be the first!
i Love your work !Kudos to all the team, its awesome ! cant wait for the volume stitching to go public . how do i sign up for the Beta?
heres a little something we did over here.
https://docs.google.com/document/d/1PzfF8HSpzV7XNMMaN8QuhU4CoaYBG0Guoc-ZsmMcrr0/edit
(didnt quite work with NVIDIA quadro fx 1800 …but managed to work 2 computers with this amazing tool.)
Hi Brill!
Good news, volume stitching is already out. Check the download and release page.
Best,
Christoph
Could you send me some images of your work? I’d love to put this onto our gallery. info@reconstructme.net
@Christoph can you invite me to the Beta
Kannst du mich bitte zur beta einladen. LG Martin
Die Beta ist schon längst public. Einfach unter download.
I would love to get in on this beta – I work at a high-tech prototyping lab which already has a NextEngine scanner (and several 3D printers), however I am not totally satisfied with the software that accompanies it.
Is a kinect camera required to run Reconstruct me? If so, I would be happy to find/buy one.
Hi Alex, we will release the public BETA in March. We’ve run ReconstructMe with XBox Kinect and Asus Xtion Pro Live. Note, that the Windows Kinect will not work since it is not supported by our driver model.
Do you guys have plans to update support for the Windows Kinect? I had read that the new SDK allows up to 4 Kinect cameras to be used.
We already support that. Check the latest version,
Mac-Version bitte!!!
Das Demo-Video ist der Knaller, allererste Sahne!
Bittebitte eine OS X-Version, oder zumindest ein Ubuntu-Package :-)
Grüße aus der Schweiz!
Hi Michael, thanks for your feedback. Interesting old page your are posting on :) We have done a survey on next features to be implemented and it seems that most of our users seems to favor texture support, then UI and other OSes afterwards. Since our development resources are limited, we cannot handle all of them in parallel.
On Mac you can use Bootcamp to successfully run ReconstructMe. Check our newsgroup, many have done so.
Best,
Christoph
Hi Christoph,
sure it’s possible to use Bootcamp, but 1st I don’t have any Win-License, and 2nd: It’s a PITA to use :-( Very confusing.
Download this and that, install a driver here, another thing there, then OpenCL is missing (find this on the Dell Page…).
All the existing Kinect tools for Mac are: “Drop to your App-Folder.” That’s it. One Hardware Platform.
Or on Linux: apt-get install XYZ => DONE.
As much as I love ReconstructME – Installing 8GB Crab-OS just to run one single Application is a bit too much Stress.
I hope it will be available soon for real OSes :-)
Hey, this is pretty cool i would liek to try this on a mac. is the beta almost done or if it is where can i download it so i can run it on OSX.
thanks
Patrick
Yes, same question here (again)! :o)
I am an educator and would love to use reconstruct me in the classroom with Kinect and our Replicator2. Our school is all Mac. We would love to run Reconstructme on our Mac’s so please keep us posted!
Hello! You can download the brand new “ReconstructMe QT”, or the old fashioned console version for that. Unfortunately we don’t have a direct MAC port planned, but some people had success with Parallels. Here is a description how that can be done: http://jherrman.com/2012/04/reconstructme-in-mac-os-x-via-parallels/
hope that helps,
Martin
This is real interesting for me I am currently trying to scan human patient with a minolta 3D scanner it´s supposed to be used for static objects and industrial work.
But this look really promising.
O.Lundström
Medical Photographer