Support for Windows Kinect V2

Digitize Your World Forums Feature Requests Support for Windows Kinect V2

This topic contains 8 replies, has 2 voices, and was last updated by  Harald Bauer 2 years ago.

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #12984

    Peng Lu

    Windows Kinect V2 will be released on July 15, 2014. Does recontructme already support the new hardware ?

    #13196

    mafrieger

    kinect v2 is already delivered – and it’s working really great so far :-)
    Is there any news on ReconstructMe supporting this new kinect version?

    #13201

    brian

    Would love to know this as well

    #13262

    Matt Bauer

    I am VERY interested in purchasing a version of ReconstructMe that supports Kinect for Windows V2! Need an Alpha or Beta tester? I’d be willing to put in some time for ya.

    #13331

    Fred Kahl

    +1 on this request! I have my Kinect 2 for Windows in hand. Sounds like Microsoft’s Windows Builder is in the works to do this as well, but I want to support ReMe if it supports this hardware! I will be a heavy Beta tester if you need one!
    fred

    #13353

    bart rogers

    Apparently no one is paying attention to this request. How hard could it be to support K2? Is there any more development being done on this product to bring it up to date?

    #13445

    Tobby Ryan

    I too wouldn’t mind testing as well.

    Please let us know the progress on the Kinect v2.

    #13447

    Matt Bauer

    Well, I think Bart Rogers is right… they seem to have dropped interest in developing this area. Shame, because it looked like there was a semi-working prototype in the works. Those of us w/ the “v2 for Windows” & running Win 8.1 have access to the Fusion 2.0 SDK. Might also want to check out Microsoft 3D Builder on the MS App Store.

    #39772

    Harald Bauer
    Keymaster

    We are still not supporting the Kinect2, which is not due to the fact that integrating the camera is hard, but has much more todo with effects we see in the 3D depth data the camera delivers. We currently observe strong deformations of planar surfaces which we attribute to the Time-Of-Flight measuring principle used in the new Kinect v2 version. The deformations make precise scanning currently impossible.

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