Multiple Kinect Support – Limit Digitize Your World › Forums › SDK Development › Multiple Kinect Support – Limit This topic contains 0 replies, has 1 voice, and was last updated by Sam 3 years, 5 months ago. Viewing 1 post (of 1 total) Author Posts October 7, 2014 at 11:53 #13322 Sam Hey there, I would like to know if the number of kinects is limited or if it is possible to use more than two kinect sensors to get a 3D mesh. Is there a way to use as many kinects so that a rotation of the scanned object is not necessary? Thanks in advance! Sam Author Posts Viewing 1 post (of 1 total) You must be logged in to reply to this topic.