We are proud to announce the newest release of ReconstructMe SDK and ReconstructMeQt. We’ve put a lot of efforts into both releases in the hope of making 3D reconstruction easier, more robust and versatile. Here is a video of ReconstructMeQt in action!
One of the major changes introduced in ReconstructMe SDK 1.4 is the addition of global tracking based on CANDELOR as reported in an earlier blog post. We find reconstruction much more robust with these algorithms in place. It also allows us to advance into new workflows such as point-and-shoot based reconstruction.
Secondly, we think that you are happy to hear that we have removed the forced tracking-loss limitation in the unlicensed version. The limitation is replaced artificial spheres generated into the output mesh.
Our graphical user fronted ReconstructMeQt 1.1 has received a couple of major usability improvements. You are now able to preview the surface directly, decimate before saving the mesh and choose among different rendering options.