We have created a full body scan one of our coworkers while using a bigger volume, and he used this as the basis for a character animation.
- The most difficult part of the scanning process was to stand still and not move the arms. We solved this problem by letting the model hold a broomstick in each hand This data was later removed from the CAD scan.
- To animate the skin of the character a biped system from 3Ds Max was used.
- Finally, With Motion Mixer from 3Ds Max, several BIP files were loaded to affect biped motion.
The result looks quite stunning! Here is a video with the result:
Here are some more screenshots: